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AI Interfaces

Agent Reasoning

7 blocks in this category, each rendered live below. Open any of them for the full source and a copy button.

A block is one finished section of a page — a pricing table, a hero, a footer.

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Collapsible Thinking Trace

The "thought for 5s" panel: a native details/summary outside, individually expandable steps inside — buttons rather than nested disclosures, which are announced as a disclosure within a disclosure.

Agent Reasoning256 lines1 dep
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Tool Call Chips

Dense tool invocations that open into their arguments and result, with status carried by icon and word rather than colour, and errors marked as alerts only once the user opens them.

Agent Reasoning258 lines1 dep
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Live Agent Task List

Run status as rows — done, running, failed, queued — with native progress elements, per-task retry buttons that name their task, and progress announced from one small status region instead of every row.

Agent Reasoning234 lines1 dep
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Working Indicator with Elapsed Time

The gap before the first token: a shimmer grid, a phase label that advances as the wait lengthens, and a running counter — which is the only honest answer to "is it stuck". The timer is hidden from the live region on purpose.

Agent Reasoning120 lines1 dep
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Failed Run Trace

The trace after something broke: retries counted in the open with what each one cost, a step that was silently worked around drawn in amber rather than green, and the raw error kept apart from the agent’s reading of it.

Agent Reasoning337 lines1 dep
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Agent Retry Log

What the agent tried, what failed, and what it did about it — the run history a user needs before they trust a second attempt.

Agent Reasoning153 linesNo deps
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Agent Cost Breakdown

What one run cost, per step, so an expensive answer is attributable rather than a monthly surprise.

Agent Reasoning149 linesNo deps